Hiroki Witt

Hiroki Witt

Phoenix, Arizona, United States
1K followers 500+ connections

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Projects

  • Spoof on Survival Horror Games (Title Pending)

    - Present

    In our free time, my friend and I have begun work on a spoof on survival horror. The game looks to take the common tropes with survival horror games (Resident Evil, etc.) and play on them. Since school interjected, it is not something we have constantly worked on, but it is still in the works.

    Github: https://github.com/TGolias/St.-Anger

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  • Network Science Based Basketball Analysis of Ohio State's Basketball Team

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    As part of a Network Science class (OSU CSE 5245), a paper detailing a new method of analyzing the effectiveness of a basketball team's offense, where the team is modeled as a graph with each player representing a node and the passes between players as the edges. Information was gathered by manually watching OSU game footage to get information about the passes, and using this data to calculate network science measures.

    PDF of paper:…

    As part of a Network Science class (OSU CSE 5245), a paper detailing a new method of analyzing the effectiveness of a basketball team's offense, where the team is modeled as a graph with each player representing a node and the passes between players as the edges. Information was gathered by manually watching OSU game footage to get information about the passes, and using this data to calculate network science measures.

    PDF of paper: http://hiroki-witt.appspot.com/analyzing-basketball-games.pdf

    See project
  • Capstone Game Development Project "Famine Tomorrow"

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    Creation of a turn-based RPG called "Famine Tomorrow". Personal responsibilities were chiefly creating battle animations for both player and enemy attacks, creation of an introduction scene with voiceover, and minor UI elements.

    Project was developed in the Unity3D development environment with C# scripts, and the code repository used was Github.

    Website for personal contributions: http://hiroki-witt.appspot.com/CapstoneProject.html
    Github:…

    Creation of a turn-based RPG called "Famine Tomorrow". Personal responsibilities were chiefly creating battle animations for both player and enemy attacks, creation of an introduction scene with voiceover, and minor UI elements.

    Project was developed in the Unity3D development environment with C# scripts, and the code repository used was Github.

    Website for personal contributions: http://hiroki-witt.appspot.com/CapstoneProject.html
    Github: https://github.com/steampunkrpg/steampunk-rpg-main/tree/nwip

    Other creators
    See project
  • Redesigning the First Level of Super Mario Bros.

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    Redesigning the first level of Super Mario Bros in C# using Visual Studio and the XNA game studio. Personal responsibilities included usage of factory methods, physics within the game, state changes, and a "boss" battle at the end of the level.

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