We are thrilled to announce that we’ve taken a big step toward improving your DFS experience.
We moved NBAstuffer’s beloved NBA DFS cheatsheet to DFSkey.com. For the last 2 seasons, this move enabled us to build a DFS lineup optimizer (DraftKings, Fanduel, and Yahoo) and deliver more frequent projection/injury updates. Here’s a summary of how DFSkey.com is different from other optimizers:

– ACCURACY: DFSkey has the best NBA projection model that beats any other site’s model by a wide margin.
– ADAPTIVE PROJECTIONS: News is scanned every 5 minutes throughout the day so the projections rapidly respond to injuries.
– SAVES YOU TIME: Smart filters help you narrow down players quickly.
– DEEP STATS CATALOG: DFSkey offers a 42-column player pool (see the metadata below) where you can sort, apply filters, and display percentiles. You can also export the entire cheat sheet to Excel.

NBAstuffer’s NBA DFS cheatsheet format, features, and pricing will be the same at DFSkey, plus you will get access to our accuracy-driven lineup optimizer.

Good luck with the 2022-2023season!
Team NBAstuffer/DFSkey


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Here’s what DFSkey’s player pool includes:
METADATA
Player Mouseover player names to view the last 5 game DFS performance; ceiling, floor, FPTS, and minutes.
Status Player might be either ACT {Active}, OUT, or GTD {Game Time Decision}. Mouseover status to view the injury type or estimated return date
Games Played the Total number of games the player has appeared in this season.
Implied Total Implied total points for his team according to Vegas spread and O/U total today
Average Minutes Minutes averaged in the season.
Average Minutes For The Last 5 Games Played Minutes averaged in the last 5 games.
Minute Change Percentage in the Last 5 Games Change percentage between an averaged minute of the season and the last 5 games. Change percentage higher than +10% marked green, lower than -10% marked red.
Average Usage Rate Usage rate averaged in the season.
Average Usage Rate For The Last 5 Games Played Usage rate averaged in the last 5 games.
Average Usage Rate Change Percentage in the Last 5 Games Change percentage between the average usage rate of the season and the last 5 games. Change percentage higher than +10% marked green, lower than -10% marked red.
Fantasy Friendliness Rank & Opponent Team League rank of fantasy friendliness of the opponent that the player will play against today. For example, 01-Atl means Atlanta is the most fantasy-friendly opponent team, based on fantasy points allowed on the road or at home whichever is relevant today.
Opponent Team Rest Days Type Rest days type for the opponent team. If it contains B2B, it means a back-to-back situation
FPTS Per Minute Against the Opponent Averaged FPTS per minute against the opponent
FPTS Against the Opponent FPTS per minute change percentage of the player when playing against the opponent team today.
Defense Versus Position ({Allowed FPTS Per Minute of the Opponent} – {Allowed FPTS Per Minute of the League Average})/{Average FPTS Per Minute of the League Average}, against the position of the player. The higher the DvP% value, the easier to score fantasy points against the opposing matchup.
Adjusted Defense Versus Position DvP is being adjusted to account for the venue of the game in which the opponent team will be playing on the road or at home. ({Allowed FPTS Per Minute of the Opponent who plays on the road or at home whichever is relevant today} – {Allowed FPTS Per Minute of League Average})/{Average FPTS Per Minute of the Player}. The higher the aDvP% value, the easier to score fantasy points against the opposing matchup. Changes higher than +10% are marked green, and lower than -10% are marked red.
Venue, Game Location Venue of the game indicates that the player will be either at home or on the road, today.
FPTS Per Minute Average On The Road or At Home Averaged FPTS per minute at home or on the road whichever is relevant today.
FPTS Per Minute Change % When Playing on the Road or at Home {Average FPTS Per Minute of Game Location For Player} divided by {Average FPTS Per Minute In The Season}. Change percentage higher than +10% marked green, lower than -10% marked red.
Days Rest Days passed between today and the date the player played his previous game. Back-to-back = 0
FPTS Per Minute Average When Rested or Not-Rested Averaged FPTS per minute when the player is rested or not rested whichever is relevant today
FPTS Per Minute Rest Days Change % FPTS per minute change percentage either the player is rested or not rested whichever is relevant today. Changes between rested or not-rested FPTS per minute and season average FPTS per minute higher than +10% marked green, lower than -10% marked red.
FPTS Per Minute Average For The Season FPTS per minute, averaged in the season.
FPTS Per Minute Average For The Last 5 Games Played FPTS per minute weighted average in the last 5 games. The most recent game contributes to the average more than the others.
FPTS Per Minute Last 5 Games Change % {Last 5 Games FPTS Per Minute Average} divided by {Season FPTS Per Minute Average}. The most recent game contributes to the average more than the others. Change percentage {between last 5 games FPTS per minute and season average FPTS per minute} higher than +10% marked green, lower than -10% marked red.
DraftKings Salary Player salary listed today at DraftKings.
Salary Change % Player salary change percentage at DraftKings. Change percentage {between the previous game and today} higher than +10% marked green, lower than -10% marked red.
FPTS Average Average FPTS for the player in the season
Projected FPTS Projected FPTS for the player today.
Projected FPTS vs. Average FPTS Change % Change percentage between projected FPTS and season average FPTS. Change percentages higher than +10% are marked green, and lower than -10% are marked red.
Average Value Average value for the player in the season.
Projected Value Projected value for today. Change percentage {between average season value and the projected value of today} higher than +10% are marked green; lower than -10% are marked red.
Fantasy Consistency Standard deviation of his FPTS production per minute. The lower his consistency, the more predictable he is. The top 20 percentile players are marked green, bottom 20 percentile players are marked red.